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School of Engineering and Informatics (for staff and students)

Games and Multimedia Environments

(BSc) Games and Multimedia Environments

Entry for 2022

FHEQ level

This course is set at Level 6 in the national Framework for Higher Education Qualifications.

Course Aims

The aim of the programme is to produce experienced graduates with the skills necessary to enter employment in the growing fields of multimedia and games development.

Graduates will have achieved a firm grounding in the design, development and production of gaming software and multimedia content creation. They will have experienced using state-of-the-art and commercial software to build a portfolio of work through the course of their degree.

The GAME degree brings together components from three of the main thematic areas in the Informatics teaching portfolio - computer science, artificial intelligence and multimedia - into a coherent and focused gaming degree.

Whilst software development is often complemented by 3D graphics teaching in degrees provided by competitor universities, ßÏßÏÊÓƵ is perhaps the only UK university in a position to bring together Computer Science with an internationally renowned reputation in Artificial Intelligence and outstanding technical media facilities.

Course learning outcomes

Analyse and specify solutions to software and game related problems.

Take a holistic approach in solving problems and designing systems, applying professional judgements to balance risks, costs, benefits, safety, reliability, aesthetics and environmental impact.

Knowledge and understanding in areas including game development, 3D animation and virtual reality systems, software development, artificial intelligence, multimedia systems fundamentals, multimedia content creation, web design, video and audio production.

Design and develop software in one or more high level programming languages.

Design and develop interactive environments/games.

Understand the role of multimedia specialists in society and professional and ethical responsibilities of multimedia specialists.

Undertake continuous professional learning in related topics.

Communicate effectively in writing, verbally and develop time managements and organisational skills.

Transfer techniques and solutions to related Gaming, IT and Computing fields.

Full-time course composition

YearTermStatusModuleCreditsFHEQ level
1Autumn SemesterCoreIntroduction to Multimedia (G5039)154
  CoreIntroduction to Programming (G5066)154
  CoreMathematical Concepts (G6012)154
  CoreProgramming Concepts (G6007)154
 Spring SemesterCoreData Structures & Algorithms (G5117)154
  CoreFurther Programming (G5067)154
  CoreIntroduction to Computer Systems (G6008)154
  CoreProfessional Skills (G5120)154
YearTermStatusModuleCreditsFHEQ level
2Autumn SemesterCoreDatabases (G6031)155
  CoreProgram Analysis (G6017)155
  CoreVideo Production Techniques (G5123)155
 Autumn & Spring TeachingCoreGame Design and Development (G6078)305
 Spring SemesterCore3D Modelling and Animation (G6079)155
  CoreSoftware Engineering (G6046)155
  OptionLive Video Production (G6053)155
  Operating Systems (G6059)155
YearTermStatusModuleCreditsFHEQ level
3Autumn SemesterCoreHuman-Computer Interaction (G5026)156
  CoreProgramming for 3D (G6080)156
  CoreVisual Effects (G6081)156
 Autumn & Spring TeachingCoreIndividual Project (G5038)306
 Spring SemesterOptionTechnology-Enhanced Learning Environments (G5065)156
  Video Games: Writing, World-Building, Characterisation and Storytelling (Q3300)156
  Web 3D Applications (H7006)156
  Web Applications and Services (G6060)156

Please note that the University will use all reasonable endeavours to deliver courses and modules in accordance with the descriptions set out here. However, the University keeps its courses and modules under review with the aim of enhancing quality. Some changes may therefore be made to the form or content of courses or modules shown as part of the normal process of curriculum management.

The University reserves the right to make changes to the contents or methods of delivery of, or to discontinue, merge or combine modules, if such action is reasonably considered necessary by the University. If there are not sufficient student numbers to make a module viable, the University reserves the right to cancel such a module. If the University withdraws or discontinues a module, it will use its reasonable endeavours to provide a suitable alternative module.

School of Engineering and Informatics (for staff and students)

School Office:
School of Engineering and Informatics, ßÏßÏÊÓƵ, Chichester 1 Room 002, Falmer, Brighton, BN1 9QJ
ei@sussex.ac.uk
T 01273 (67) 8195

School Office opening hours: School Office open Monday – Friday 09:00-15:00, phone lines open Monday-Friday 09:00-17:00
School Office location [PDF 1.74MB]