Toy and Game Design (H7066)
15 credits, Level 5
Spring teaching
Toy and Game Design involves the design and prototyping of a toy or game. The module covers each stage of the design process and provides an opportunity to expand skills in the areas of research, experimentation, exploration, visualisation, evaluation, communication and presentation. It introduces further design methods and encourages originality, independent thinking and critical reflection. This results in a portfolio of work showing a visual representation of how the final concept was achieved, a prototype of the toy or game, a short video (sizzle), packaging and graphic material to enhance the final presentation.
Teaching
100%: Seminar
Assessment
100%: Coursework (Portfolio, Presentation)
Contact hours and workload
This module is approximately 150 hours of work. This breaks down into about 33 hours of contact time and about 117 hours of independent study. The University may make minor variations to the contact hours for operational reasons, including timetabling requirements.
We regularly review our modules to incorporate student feedback, staff expertise, as well as the latest research and teaching methodology. We’re planning to run these modules in the academic year 2024/25. However, there may be changes to these modules in response to feedback, staff availability, student demand or updates to our curriculum.
We’ll make sure to let you know of any material changes to modules at the earliest opportunity.